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U4GM Tips ARC Raiders finally hands out permabans as players demand fair play
U4GM Tips ARC Raiders finally hands out permabans as players demand fair play posté le [18/01/2026] à 03:42

Queue into ARC Raiders a few nights in a row and you'll feel it: people are jumpy, quiet, suspicious. The whole "risk it all" loop only works when you believe the fight is fair, and lately that belief has taken a hit. You can gear up, plan a route, even buy ARC Raiders gear to try a new loadout, then watch it all evaporate to something that doesn't look human. That's not adrenaline. That's just deflating.


The Stream That Lit The Fuse

What really pushed the topic into the open was a big creator losing patience live. Not a polished rant, not a "maybe it's me" shrug. Just a real-time, fed-up reaction to how often weird deaths and impossible tracking show up. And yeah, it landed because plenty of us have had the same moment. You're in a good run, you outplay a squad, you're feeling smart… then someone snaps to your head through clutter like the map is made of glass. After that, every normal death feels suspicious too, which is honestly the worst part.


Permanent Bans, Finally With Teeth

On the bright side, it looks like the devs heard the noise. People are reporting more permanent bans instead of the old short suspensions that basically told cheaters, "See you next week." That shift matters. A temporary timeout isn't a deterrent in a game where accounts and stash value are the whole point. A real ban actually changes the math, and you can feel the community mood lift when action looks firm instead of performative.


But Players Want Prevention, Not Cleanup

Still, the forums aren't exactly celebrating. A lot of players are saying bans are only step one, because bans happen after the damage is done. In an extraction shooter, that "after" is brutal: you lose loot, time, trust, and the will to queue again. Folks keep asking for stronger, clearer anti-cheat, better detection, and more transparency about what's being targeted. Not a big PR post, just enough detail to show it isn't guesswork. You also see players adapting in the meantime—running off-meta kits, leaning into stealth, or playing for interactions and chaos instead of the clean objective win.


Keeping The Game Worth Playing

That's the thing: there's still a great game under all this. The weird encounters, the improvised deals, the "we both live if we stop shooting" moments—those are why people stick around. If the developers can keep tightening enforcement and also stop repeat offenders from getting into matches in the first place, the tension can go back to being the fun kind. And while players sort out their own routines—whether that's running budget kits or topping up supplies through marketplaces like U4GM for game currency and items—the real test is whether every drop feels earned again, win or lose.


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